Description:The original topic about this (here) had some bugs and no more support and develop
So i decided to complete the project and make a monster at ZP5.0
- New Game Mods (Assassin , Sniper , Armageddon)
- New Natives For New Mods
- Support Zombie Plague Advance plugins by compatibility plugin
Name: ZP5.0.8 + Sniper & Assassin + Compatibility with ZPA Version:v5.0.8The original version of this plugin is
here( ZP5.0.8 )
But i develop the plugin for new mods.so we have more features after that.
Also the ZP5.0 plugins are supported by these plugins.
List Of Plugins edit for Assassin & Sniper
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- zp50_admin_commands
zp50_admin_menu
zp50_admin_models
zp50_buy_menus
zp50_buy_zones
zp50_class_assassin
zp50_class_sniper
zp50_gamemode_assassin
zp50_gamemode_sniper
zp50_gamemodes
zp50_gameplay_fixes
zp50_grenade_fire
zp50_grenade_flashbangs
zp50_hud_info
zp50_human_ammo
zp50_human_armor
zp50_item_weapons
zp50_knockback
zp50_leap
zp50_nightvision
zp50_painshockfree
zp50_rewards_ammopacks
zp50_rewards_frags_hp
zp50_rewards_money
zp50_zombie_features
zp50_zombie_sounds
zp50_zombie_damage
zp50_zp43_compat
Cvar of the plugin How to use compatibility with ZPA :
For use Zombie Plague Advance plugins just open source file and change the
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- #include
into
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- #include
and then compile and use it.
Note: Make sure zp50_zp43_compat.amxx is running
Which files are edited after the old topic ? :
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- zp50_zp43_compat.sma (Added ZPA Compatibility Natives)
zombieplague.inc (Added ZPA Natives)
zp50_human_ammo (Fix Error)
zp50_gamemode_assassin.sma (Fix Compiler Error)
zp50_item_nightvision.sma (Fix Compiler Error)
zp50_gamemode_sniper.sma (Round Sniper Text)
what's new
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- New Game Mods : (Added like another Zp5.0 Mods)
Armageddon Mode
Assassin Mode
Sniper Mode
New Natives : (added like another Zp5.0 classes natives)
zp_class_assassin_get
zp_class_assassin_set
zp_class_assassin_get_count
zp_class_sniper_get
zp_class_sniper_set
zp_class_sniper_get_count
and every features added like ZP5.0
Also support old sniper & assassin natives (Compatibility with ZPA) :
zp_get_user_assassin
zp_get_user_sniper
zp_make_user_assassin
zp_make_user_sniper
zp_get_assassin_count
zp_get_sniper_count
zp_is_assassin_round
zp_is_sniper_round
zp_is_lnj_round
and more ...
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